![]() ![]() Less pleasingly, Company of Heroes 2 brings to life 'General Winter', the Soviet nickname for the extreme climactic forces that ravaged the Nazi invasion of Russia during Operation Barbarossa, and the invading French forces during the Napoleonic War. They are no longer specialised infantry killers or anti-tank platforms, but multi-purpose vehicles that serve both offensive and defensive roles. ![]() A larger pool of tanks means each vehicle performs a more versatile role. This is close to the deck of cards system in Age of Empires, where experience provided small bonuses to unit or building characteristics.Ĭompany of Heroes 2 also complicates tank conflict somewhat. Here repeated playing yields decorative ribbons, vehicle and troop skins, and special abilities. Unlockable enhancements are currently à la mode in the games industry. Game developers Relic instead opt for a series of minor changes, and a graphical overhaul. ![]() These components of Company of Heroes, which made it both a commercially successful and enjoyable game, remain unchanged in Company of Heroes 2. Company of Heroes offers a kind of RTS different to Total Annihilation/ Supreme Commander or Star Craft II – base building and warmaking on an epic scale is the approach of the former, while the latter demands micromanagement and mastery of short cuts. This worked better than the straightforward mass-'em-and-rush-'em strategies beloved of the genre's less imaginative offerings. Combat, as in the Second World War, was both fluid and attritional – grinding away at an enemy's front lines and rapid outflanking were both successful strategies. In Company of Heroes, infantry and vehicle classes balanced each other in a sort of six-way variant of 'rock, paper, scissors', while cover and firing lines made positioning central to tactics. Resource-gathering RTS games turn off many casual gamers, since to achieve mastery it helps to have a little bit of decision maths up your sleeve. It's widely credited with having revitalised real-time strategy games: out went detailed economy management, in came territorial capture. And with the game's June 25 release date rapidly approaching, we'll need all the help we can get.Ĭheck out the following slides for additional images and more information.Company of Heroes: Tales of Valour is a tough act to follow. While we're not sure how story heavy they'll be, they're a great way to learn the ins and outs of CoH 2's more complex tactical systems. This lengthy battle was just one of the dozens of additional missions available in the Theater of War mode. Being too aggressive meant our vehicles sustained heavy damage we could repair them with our two engineer squads, but deploying them from the safety of Halftrack transports left them vulnerable to enemy mortar strikes and snipers. Blitzkrieg's demanding win conditions forced us to think hard about every move. ![]() Oh, plus there was no base building, troop manufacturing, or respawns, and losing all infantry meant game over. Sounds easy enough-except for we only had a few tanks and infantry squads with which to do so. We didn't get a chance to see either of these two modes in action, but we did get hands-on time with a solo challenge called Blitzkrieg, in which our small team of German troops and tanks was tasked with capturing 10 control points from the Russians. Here you'll find three distinct types of missions-co-op scenarios, solo challenges, and rule-driven AI skirmishes.The co-op scenarios will pit you and your friends against intelligent AI opponents, while the AI battles will allow you to hone your skills against common playstyles you'll face in the competitive scene. That's where its new Theater of War mode comes in. The single-player campaign of Company of Heroes 2 promises to explore the oft-ignored battles of World War II's Eastern Front, but there are plenty of engagements that fall outside its timeline. ![]()
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